sweetwater: (022)
cheryl blossom ([personal profile] sweetwater) wrote in [community profile] elnysa2017-10-05 09:48 pm

video | un: CherylBombshell

[ Cheryl is sick. despite that, she's done her hair and makeup and dressed herself in a red silk robe. a lot of effort went into her appearance, but it does little to hide the fact that she's unwell. she looks tired. at home she was a pro at snapchat, and she holds the camera out at arms length. all that's missing is the puppy filter! ]

By now you've all heard of the great tragedy that's befallen us. I was caught right in the middle of everything, an innocent bystander in someone's very cruel plan to shake us all to the core. I don't scare easily and I don't wilt, but I could use your help in this trying time.

First: obviously i am confined to bed until I recover. You can entertain me by chatting with me and telling me your stories. Make sure they aren't boring.

And secondly: If you're able-bodied, perhaps you can avenge me. [ she pauses. smiles. ] Us. It's the right thing to do.

[ and as she ends the video: ] Hashtag Olympia Strong. [ yes, that's right. hashtag. this is Cheryl Blossom, after all. ]
knitpick: (pic#11507452)

2/3

[personal profile] knitpick 2017-10-08 02:58 am (UTC)(link)
The players concocted plans to help them escape their tragic situation. A failsafe was built into the workings of the game itself for those who would realize they couldn't win for whatever reason. It would function as a reset button of sorts for the universe itself, shuffling certain factors around in hopes that some other set of players could succeed instead. The Heir set about activating this failsafe, which was called the Scratch.

Meanwhile, the Seer had learned of the source of their enemy's powers. With the aid of her brother, the Knight, a course was plotted to find and destroy it. But this mission was certain to result in the death of whoever carried it out. Both of them without any second chances left, the Knight claimed the mission for himself so his sister could theoretically escape their failed game and the resetting of the universe with the others. But the Seer knocked him out and stole away with their ship to enact this suicidal plot herself, convinced her life was better thrown away than his.

In his dreams, the Knight saw his sister in peril, apprehended by an assassin from the dark kingdom who'd stolen away on the ship, and he woke and gave chase to come to her aid. He managed to catch up to the ship and rescue her, cleaving the assassin's head from his shoulders. But once together again, neither the Seer or Knight would turn back and allow the other to complete the mission alone. They'd argued and debated, but neither wanted to let the other die in their stead. So they went together.

On her own world, the Witch worked to prepare the seed for a new universe. Her life was tragically cut short, however, by another agent of the dark kingdom. Seeing her dead and still cursed with love for her, the demon lashed out in a rage at the murderer before carrying her body away to the stone slab of her Quest Bed, where one had to die in order to ascend to godhood as the Heir had. The demon laid her out on the slab so that she too might live again as a goddess, before turning its sights back on the destruction of everything.

And the Witch did indeed ascend and live once more. Revived and suddenly more powerful than could be imagined, she quickly turned to manipulating space itself to aid the group. The Witch shrank the very planets the game had created for them to carry with her, seized an abandoned ship of the light kingdom, and teleported her brother the Heir to her side aboard it. From there, she opened a window for them in the universe itself and launched their ship through it to escape the game session as it fell apart around them.

Elsewhere, beyond the edges of time and space where their foe's power was supposed to lie, the Knight and Seer traveled deep into the core of their ship to deploy a bomb, its countdown linked to the death of both their own universe and that of their friends' from another world. There, they found their own Quest Beds waiting for them. The pair stood atop their slabs and watched the timer count down to the end of everything, and were engulfed in the explosion that followed.

But they had been tricked, and the explosion only served to create the very power source they had come to destroy. There, beyond time and space, the Green Sun came into being, and thus it had always existed.

From within it, however, the Knight and Seer emerged, ascended themselves to godhood. And the creation of the Green Sun also served as a guiding light by which their friends from another world were able to find them, in that void beyond space and time where even the gap between separate universes could be crossed. Their foreign friends were a ragtag group now; their party had all survived their session of the game, but in their hiding place at the edge of the universe they had fallen apart and now perhaps half their original number remained. Another two of them stayed behind there at the Green Sun. The Knight and Seer joined with the rest of them on the meteor that had served as their ship, and the two that stayed used psychic abilities to launch their makeshift ship through the void on a course that would eventually let them meet back up with the Heir and Witch.

That journey would take three years.